<?xml version="1.0"?>
<dynamic_object>
	<diesel materials="units/new_outfits/skins/flanders/fps_flanders" orientation_object="root_point" />

	<graphics>
		<graphic_group name="character" enabled="true" culling_object="g_body_lod1">
			<object name="g_body_lod1" enabled="true" />
			<object name="g_head" enabled="false" />
		</graphic_group>
	</graphics>
</dynamic_object>
