<table name="Ned Flanders" image="guis/dlcs/new_outfits/armor_skins/flanders">
 
	<AssetUpdates id="" version="1.0" provider="modworkshop"/>

	<Localization directory="localization" default="english.txt"/>

	<Hooks directory="Hooks">
		<hook file="matt_new_outfits.lua" source_file="lib/tweak_data/armorskinstweakdata"/>
		</Hooks>

    <AddFiles directory="assets">

				<texture path="guis/dlcs/new_outfits/armor_skins/flanders"/>

	        	<texture path="units/new_outfits/skins/flanders/head_df"/>
	         	<texture path="units/new_outfits/skins/flanders/head_nm"/>
	        	<texture path="units/new_outfits/skins/flanders/body_df"/>
	         	<texture path="units/new_outfits/skins/flanders/body_nm"/>

				<cooked_physics path="units/new_outfits/skins/flanders/flanders"/>
				<material_config path="units/new_outfits/skins/flanders/flanders"/>
				<model path="units/new_outfits/skins/flanders/flanders"/>
				<object path="units/new_outfits/skins/flanders/flanders"/>
				<unit path="units/new_outfits/skins/flanders/flanders"/>

				<cooked_physics path="units/new_outfits/skins/flanders/fps_flanders"/>
				<material_config path="units/new_outfits/skins/flanders/fps_flanders"/>
				<model path="units/new_outfits/skins/flanders/fps_flanders"/>
				<object path="units/new_outfits/skins/flanders/fps_flanders"/>
				<unit path="units/new_outfits/skins/flanders/fps_flanders"/>
				
				<cooked_physics path="units/mods/extra_units/flanders_head/flanders_head"/>
				<model path="units/mods/extra_units/flanders_head/flanders_head"/>
				<object path="units/mods/extra_units/flanders_head/flanders_head"/>
				<unit path="units/mods/extra_units/flanders_head/flanders_head"/>
				<material_config path="units/mods/extra_units/flanders_head/flanders_head"/>
				
	        	<texture path="units/mods/extra_units/glass_df"/>
	        	<texture path="units/mods/extra_units/glass_nm"/>
	        	<texture path="units/mods/extra_units/glass_op"/>
	        	<texture path="units/mods/extra_units/hairy_df"/>
	        	<texture path="units/mods/extra_units/hairy_nm"/>
	        	<texture path="units/mods/extra_units/hairy_op"/>
				</AddFiles>
</table>